Monday, April 15, 2019

One of us isn't wearing a costume

I've come up with a card game I'm currently calling "One of us isn't wearing a costume..." and would like some feedback on the concept and maybe some play-testers.

It consists of 54 cards, including:

  • 1 setup card
  • 21 "rules cards"
    • These carry the bulk of the rules weight and sort of control the flow of the game. Each has a binary choice and a direction they should be passed when complete.
  • 10 monster cards
    • Each of these has two traits shown.
  • 10 weakness cards
    • One for each monster
  • 12 trait cards
    • Two each of Claw, Fang, Strong, and Magic plus 4 Blank.
The setup card has the players set two random Trait cards aside, before being assigned a random monster and shuffling the remaining Trait cards with the Blanks and the weaknesses and dealing those out face down to all monsters evenly. Then whoever is setting up says aloud something to the effect of "This is a Real Time Game. If you have any rule cards it is your turn. Whenever a rule card is handed to you it goes on the bottom of the stack of rule cards you are working through. The game ends immediately when all monster cards are face down." Then they hand the stack of shuffled rule cards to any player they want. The back of the setup card has rules for the end game.

The moment the rule cards are handed of any player with 1 or more rule cards acts in real time to work through their cards and hopefully figure out who the monsters is and how to best insure their survival. When the game ends the set aside traits are revealed, and if the monster associated has their own weakness they lose. Otherwise the monster wins, but whoever has the monsters weakness card is safe.

Wednesday, September 19, 2018

Party game idea

I had an idea for a party game while on the bus yesterday. A simple concept that I feel like must have been done before, or there must be something at least similar to but I can't think of it.

Basically, the game is inspired by AMAs (ask me anything). In fact, I'll probably call it AMA if I do anything with this.

The way I see the gameplay is pretty simple.

  1. Each round one player is giving an AMA. They draw a card (or maybe 2 and choose 1) that represents who they are.
  2. Then the other players get the chance to ask questions. Probably a limited number of them. I'm thinking something like starting from the player to the left and continuing clockwise, each player may ask one question and have it answered or pass until 5 questions have been answered or all players have passed.
  3. Then the players write down there guess of who is giving the AMA and if they are right they get 1 point. If everyone is right the person giving the AMA gets 2 points.
  4. Continue until either everyone has had the chance to give an AMA or someone reaches an arbitrary score, say 15 points.

Tuesday, August 21, 2018

#52GameDesignChallenge - The first failure

As those of you who follow me on Twitter are aware, I've started a weekly game design challenge with the intention of designing 52 games in one year. I've also committed to trying to be active on Twitter during the development of each to generally work on my social media skills.

For those who don't follow me on Twitter, by the way, this is a thing I'm doing. This post is about the what should have been the seventh game. And what failing one game means to the challenge overall.

Friday, August 10, 2018

#52GameDesignChallenge - Week 6 - Luthier

As those of you who follow me on Twitter are aware, I've started a weekly game design challenge with the intention of designing 52 games in one year. I've also committed to trying to be active on Twitter during the development of each to generally work on my social media skills.

For those who don't follow me on Twitter, by the way, this is a thing I'm doing. This post is about the sixth game in that hopefully very successful series of games.

Friday, August 3, 2018

#52GameDesignChallenge - Week 5 - Aotearoa: land of the long white cloud

As those of you who follow me on Twitter are aware, I've started a weekly game design challenge with the intention of designing 52 games in one year. I've also committed to trying to be active on Twitter during the development of each to generally work on my social media skills.

For those who don't follow me on Twitter, by the way, this is a thing I'm doing. This post is about the fifth game in that hopefully very successful series of games.

Friday, July 27, 2018

#52GameDesignChallenge - Week 4 - Death of the Mountain King

As those of you who follow me on Twitter are aware, I've started a weekly game design challenge with the intention of designing 52 games in one year. I've also committed to trying to be active on Twitter during the development of each to generally work on my social media skills.

For those who don't follow me on Twitter, by the way, this is a thing I'm doing. This post is about the fourth game in that hopefully very successful series of games.

Thursday, July 19, 2018

#52GameDesignChallenge - Week 3 - Daughters of Nyx

As those of you who follow me on Twitter are aware, I've started a weekly game design challenge with the intention of designing 52 games in one year. I've also committed to trying to be active on Twitter during the development of each to generally work on my social media skills.

For those who don't follow me on Twitter, by the way, this is a thing I'm doing. This post is about the third game in that hopefully very successful series of games.